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Overview
Comment: | update protocol definition |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | trunk |
Files: | files | file ages | folders |
SHA1: |
e1e4d20ee2d14a7f5c9140dab895bd9d |
User & Date: | linnaea 2017-02-14 07:29:17 |
Context
2017-02-14
| ||
07:29 | update protocol definition Leaf check-in: e1e4d20ee2 user: linnaea tags: trunk | |
2017-02-07
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17:33 | prune dependencies check-in: 2bb1f0460c user: linna tags: trunk | |
Changes
Changes to WarshipGirlsRSniffer/Protocol/Response/Api/InitGame.cs.
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21 22 23 24 25 26 27 28 29 30 31 32 | public Vo.CurrentPve currentPveVo; public int[] shipSkinVo; public Vo.Friend friendVo; public int[] marryShipVo; public int secretary; public int[] guardShipList; public int guardFight; public int systime; public short eid; } } | > > | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | public Vo.CurrentPve currentPveVo; public int[] shipSkinVo; public Vo.Friend friendVo; public int[] marryShipVo; public int secretary; public int[] guardShipList; public int guardFight; public int buildNum; public int buildEquipmentNum; public int systime; public short eid; } } |
Changes to WarshipGirlsRSniffer/Protocol/Response/Boat/SupplyAll.cs.
1 2 3 4 5 6 7 | using Newtonsoft.Json; namespace WarshipGirlsRSniffer.Protocol.Response.Boat { [JsonObject] public struct SupplyAll { public Vo.UserResource userVo; | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 | using Newtonsoft.Json; namespace WarshipGirlsRSniffer.Protocol.Response.Boat { [JsonObject] public struct SupplyAll { public Vo.UserResource userVo; public Vo.MiniShip[] shipMiniVO; public Vo.Task[] updateTaskVo; public short eid; } } |
Changes to WarshipGirlsRSniffer/Protocol/Response/Dock/BuildBoat.cs.
1 2 3 4 5 6 7 8 9 10 11 | using Newtonsoft.Json; namespace WarshipGirlsRSniffer.Protocol.Response.Dock { [JsonObject] public struct BuildBoat { public Vo.Package[] packageVo; public Vo.UserResource userResVo; public Vo.BuildDock[] dockVo; public Vo.Task[] updateTaskVo; | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | using Newtonsoft.Json; namespace WarshipGirlsRSniffer.Protocol.Response.Dock { [JsonObject] public struct BuildBoat { public Vo.Package[] packageVo; public Vo.UserResource userResVo; public Vo.BuildDock[] dockVo; public Vo.Task[] updateTaskVo; public int systime, buildNum; public short eid; } } |
Changes to WarshipGirlsRSniffer/Protocol/Response/Dock/BuildEquipment.cs.
1 2 3 4 5 6 7 8 9 10 11 | using Newtonsoft.Json; namespace WarshipGirlsRSniffer.Protocol.Response.Dock { [JsonObject] public struct BuildEquipment { public Vo.Package[] packageVo; public Vo.UserResource userResVo; public Vo.EquipmentDock[] equipmentDockVo; public Vo.Task[] updateTaskVo; | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | using Newtonsoft.Json; namespace WarshipGirlsRSniffer.Protocol.Response.Dock { [JsonObject] public struct BuildEquipment { public Vo.Package[] packageVo; public Vo.UserResource userResVo; public Vo.EquipmentDock[] equipmentDockVo; public Vo.Task[] updateTaskVo; public int systime, buildEquipmentNum; public short eid; } } |
Changes to WarshipGirlsRSniffer/Vm/VmYard.cs.
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25 26 27 28 29 30 31 | _disposable.Add(_.Session.Api_Boat_InstantRepairShips.Subscribe(p => p.Item2.shipVOs.ForEach(UpdateShip))); _disposable.Add(_.Session.Api_Boat_RemoveEquipment.Subscribe(p => UpdateShip(p.Item2.shipVO))); _disposable.Add(_.Session.Api_Boat_Repair.Subscribe(p => UpdateShip(p.Item2.shipVO))); _disposable.Add(_.Session.Api_Boat_RepairComplete.Subscribe(p => { UpdateShip(p.Item2.shipVO); })); _disposable.Add(_.Session.Api_Boat_Strengthen.Subscribe(p => UpdateShip(p.Item2.shipVO))); _disposable.Add(_.Session.Api_Boat_Strengthen.Subscribe(p => p.Item2.delShips.ForEach(x => Ships.Remove(x)))); _disposable.Add(_.Session.Api_Boat_Supply.Subscribe(p => UpdateShip(p.Item2.shipVO))); | | | 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | _disposable.Add(_.Session.Api_Boat_InstantRepairShips.Subscribe(p => p.Item2.shipVOs.ForEach(UpdateShip))); _disposable.Add(_.Session.Api_Boat_RemoveEquipment.Subscribe(p => UpdateShip(p.Item2.shipVO))); _disposable.Add(_.Session.Api_Boat_Repair.Subscribe(p => UpdateShip(p.Item2.shipVO))); _disposable.Add(_.Session.Api_Boat_RepairComplete.Subscribe(p => { UpdateShip(p.Item2.shipVO); })); _disposable.Add(_.Session.Api_Boat_Strengthen.Subscribe(p => UpdateShip(p.Item2.shipVO))); _disposable.Add(_.Session.Api_Boat_Strengthen.Subscribe(p => p.Item2.delShips.ForEach(x => Ships.Remove(x)))); _disposable.Add(_.Session.Api_Boat_Supply.Subscribe(p => UpdateShip(p.Item2.shipVO))); _disposable.Add(_.Session.Api_Boat_SupplyAll.Subscribe(p => p.Item2.shipMiniVO.ForEach(UpdateShip))); _disposable.Add(_.Session.Api_Boat_SupplyBoats.Subscribe(p => p.Item2.shipVO.ForEach(UpdateShip))); _disposable.Add(_.Session.Api_Boat_SupplyFleet.Subscribe(p => p.Item2.shipVO.ForEach(UpdateShip))); _disposable.Add(_.Session.Api_Campaign_GetWarResult.Subscribe(p => p.Item2.shipVO.ForEach(UpdateShip))); _disposable.Add(_.Session.Api_Dock_Evolution.Subscribe(p => p.Item2.shipVO.ForEach(UpdateShip))); _disposable.Add(_.Session.Api_Dock_GetBoat.Subscribe(p => UpdateShip(p.Item2.shipVO))); _disposable.Add(_.Session.Api_Pve_GetWarResult.Subscribe(p => p.Item2.shipVO.ForEach(UpdateShip))); _disposable.Add(_.Session.Api_Pve_GetWarResult.Subscribe(p => p.Item2.newShipVO?.ForEach(UpdateShip))); |
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94 95 96 97 98 99 100 101 102 103 104 105 106 107 | if(Equipments.ContainsKey(cid)) return; App.BeginDispatcherInvoke(() => { if(Equipments.ContainsKey(cid)) return; Equipments[cid] = new EquipmentVm(new Vo.Equipment() { equipmentCid = cid, uid = vo.uid }, this); }); }); CampaignFleets.ForEach(x => x.UpdateShipStatus(vo.id)); } private void UpdateFleet(Vo.Fleet vo) { var fleet = Fleets[vo.id]; | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 | if(Equipments.ContainsKey(cid)) return; App.BeginDispatcherInvoke(() => { if(Equipments.ContainsKey(cid)) return; Equipments[cid] = new EquipmentVm(new Vo.Equipment() { equipmentCid = cid, uid = vo.uid }, this); }); }); CampaignFleets.ForEach(x => x.UpdateShipStatus(vo.id)); } private void UpdateShip(Vo.MiniShip vo) { var ship = Ships[vo.id]; Vo.UserShip fullVo; if(ship != null) { fullVo = ship.Vo; } else { fullVo = new Vo.UserShip(); } fullVo.id = vo.id; fullVo.battleProps.oil = vo.oil; fullVo.battleProps.ammo = vo.ammo; fullVo.battleProps.aluminium = vo.aluminium; fullVo.oil_num = vo.oil_num; fullVo.ammo_num = vo.ammo_num; fullVo.aluminium_num = vo.aluminium_num; fullVo.capacitySlot = vo.capacitySlot; if(ship != null) { ship.Vo = fullVo; } else { App.BeginDispatcherInvoke(() => { Ships[vo.id] = new ShipVm(fullVo, this); }); } CampaignFleets.ForEach(x => x.UpdateShipStatus(vo.id)); } private void UpdateFleet(Vo.Fleet vo) { var fleet = Fleets[vo.id]; |
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Changes to WarshipGirlsRSniffer/Vo/MarketingDataVo.cs.
1 2 3 4 5 6 7 8 9 10 | using Newtonsoft.Json; namespace WarshipGirlsRSniffer.Vo { [JsonObject] public struct MarketingData { public FirstPayAward firstPayAward; public ContinueLoginAward continueLoginAward; public int[] reachLevelAward; public string pveEventTitle; | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | using Newtonsoft.Json; namespace WarshipGirlsRSniffer.Vo { [JsonObject] public struct MarketingData { public FirstPayAward firstPayAward; public ContinueLoginAward continueLoginAward; public int[] reachLevelAward; public string pveEventTitle; public int pveEventOpen, pveEventIndex, isHasBuildEvent, isHasPVEEXPEvent, isHasPVEExploreEvent, isSpoilsShopEvent, isGuardEvent, isTwoYearEvent, isBattleSeaEvent, spoilsShopStartTime, spoilsShopEndTime; public int hideBrokenImageInAndroid, showBrokenImageInIos, showRank, showCouponSetting, showForumLink, showWikiLink, showRecentMarketing, showIosBuyNotice, showBindingOtherPlatform, mustChangePwd, userRegStatus; } [JsonObject] public struct FirstPayAward { public int haveGet, canGet; } |
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Changes to WarshipGirlsRSniffer/Vo/PveExploreVo.cs.
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12 13 14 15 16 17 18 | { public int id, last_pve_level_id, pveId, needPveLevelId, pveLevelNum, needUserLevel; public string title; } [JsonObject] public struct PveLevel { | | | 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | { public int id, last_pve_level_id, pveId, needPveLevelId, pveLevelNum, needUserLevel; public string title; } [JsonObject] public struct PveLevel { public int id, type, difficulty, user_exp, boss_user_exp, ship_exp, boss_ship_exp, boss_bg, hp, hp_type, next_pve_id, task_cid, isRedPath, desc, position, arrow, is_support, support_id, initNodeId, nodeNum, pveId, bossId, mapId, needPveLevelId, needUserLevel, fleet_type; public string title, support_pre_desc, support_next_desc, support_open_desc, subTitle; public int[] pruductGoods; [JsonConverter(typeof(Data.JsonStringParseConverter))] public Dictionary<int, int> award; } |
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Changes to WarshipGirlsRSniffer/Vo/UserShipVo.cs.
1 2 3 4 5 6 | using Newtonsoft.Json; namespace WarshipGirlsRSniffer.Vo { [JsonObject] public struct UserShip { | | > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | using Newtonsoft.Json; namespace WarshipGirlsRSniffer.Vo { [JsonObject] public struct UserShip { public int id, uid, sink_num, marry_time, create_time, skin_cid, exp, nextExp, shipCid, skillId, nextSkillId; public int fight_num, hurt_ship_num, sink_ship_num, miss_num, pvp_win_num, repair_num, ammo_num, steel_num, oil_num, aluminium_num, build_boat_num; public int[] capacitySlotMax, capacitySlot, capacitySlotExist, equipmentArr, equipment0, equipment1, equipment2; public BattleProps strengthenAttribute, battlePropsBasic, battleProps, battlePropsMax; public byte use_equipment, skillType, skillLevel, status, level, energy, married, love, loveMax, fleetId, isLocked; public object team_medal; public object[] active_medal; [JsonConverter(typeof(Data.ObjectToArrayConverter))] public int[] equipment; } [JsonObject] public struct MiniShip { public int id, oil_num, aluminium_num, ammo_num; public short oil, ammo, aluminium; public int[] capacitySlot; } [JsonObject] public struct Fleet { public int id, uid; public byte status, formation; public string title; public int[] ships; |
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